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If it please the court wowhead
If it please the court wowhead








if it please the court wowhead

They've heard a lot of community feedback on it.Quaking) and overall complexity of a pull, where do you want the brain bandwidth to be in a pull? Previously, some Dragonflight dungeons you had to do a kick rotation and a protection kick (aka stop) rotation. This was intentional to slow down the pace of the game a little bit, let players adjust to what is going on.They've adjusted the gauntlet in Halls of Infusion, removed packs or mobs in Brackenhide. Not only did legacy dungeons have abilities removed or tweaked, but also the Dragonflight dungeons got that treatments as well.With Seasonal affixes being cool, if they were to return, it is possible that they could come into effect earlier.Īndrew De SousaOne of the overarching goals for Season 2 was a little bit of de-escalation, disarming of dungeons and affixes.

#IF IT PLEASE THE COURT WOWHEAD PATCH#

There's something cool about the fantasy of having the "big bad" of the patch invading the dungeons, but current goal is taking a step back.

if it please the court wowhead

"Never say Never" about it coming back.With the dungeon pool changing they feel like they don't need that anymore.They needed to impact every role and be able to plan around it. Seasonal affixes needed to change the routing.Were initially designed in a world where the dungeon pool wasn't changing from season to season.This is the first time that we have a Season rollover and there is no mastery for these new dungeons. In a way new dungeons are an affix in themselves.The new affixes were very iteration heavy and they wanted to get them up on PTR as soon as possible.They want affixes to still be a challenge, to be interesting and shake things up from week to week, but overall reduce the amount of headspace that affixes take up. Seasonal affix not existing in Season 2 is part of this and why they're dialing back affixes a little bit.There were also a lot of times when things were happening both with the mobs in the dungeons and the affixes or even affixes overlapping. They overdid it and heard the feedback in Season 1 with affixes taking up your focus and it was in a lot of ways more about the affixes than the dungeons.Moved away from gameplay changing and role specific affixes, and more towards broader group affixes.Goals for affixes have changed over time and were originally "How can we challenge different roles?".Members of the WoW Community Council interviewed World of Warcraft designers Morgan Day, Matt Villers, and Andrew De Sousa on Mythic+ affixes, design goals and more!










If it please the court wowhead